Monthly Archives: January 2015

Adding Biomes and Rivers

This week I have been working on adding more natural features- rivers and biomes (or at least the start of it). As part of making the world more varied and less same-y, I decided it’s a good time to add

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Posted in Engine, Graphics

Day/Night Cycle

Here’s a quick update this time. This time I have implemented a day/night cycle for the game. It’s not physically accurate but it looks good enough. This short video demonstrates it. There is now a skydome in the background, which

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Posted in Graphics

Map Making and Model Batching

It’s now month two of the development of my SeedWorld engine and the game it will be used for. In the first month I have already made a lot of progress for it. The features I’ve done that month are:

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Posted in Engine, Graphics

First video, and more collision response

Started off the new year well with my game. I finally got to the point where my collision box code works almost the way I want it to! I say “almost” because there is one slight bug but nothing really

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Posted in Engine, Game Physics, Graphics