My name is Chris and I’m the developer of Project SeedWorld, a voxel-style RPG that is similar to Minecraft and Cube World in appearance. I’m a web developer by trade but enjoy programming games on my own spare time. The game is being made with my own engine, the SeedWorld engine, and is coded in C# with XNA. Eventually I would port it to MonoGame, though. It is my largest game project to date. Along the way, I will write about my progress with the game, and eventually get more into specific gameplay features. SeedWorld will probably not be the final name for the game’s release. I also own Electronic Meteor, my general programming blog.
Specs and Compatibility
Here is a tentative list of compatibility requirements I want for my game. The list is subject to change:
– Cross-Platform (with MonoGame): Windows, Linux, Mac
– XNA Reach-like profile, low-spec enough to run on most Intel iGPUs
– Minimum dual-core Pentium CPU required for smooth frame rates
– Stretch goal: Smooth frame rates on pre-i7 quad core CPUs, maybe even Core 2 Duos