Blog Archives

Chunks are proper cubes now. Also, an upcoming shooter game

Here’s a shorter update, but sorry, no pics this time. I’ve spent a lot of time in the voxel chunk rendering code, perhaps too much time, but part of it has to do with converting chunks to 32x32x32 size. Previously, every

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Posted in Engine, Game Physics

First video, and more collision response

Started off the new year well with my game. I finally got to the point where my collision box code works almost the way I want it to! I say “almost” because there is one slight bug but nothing really

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Posted in Engine, Game Physics, Graphics