Blog Archives

Loading Voxel Models into the Game

I didn’t get as much time as I wanted to work on my game last week. Spent too much time with Skyrim (coming very late to the game, but nonetheless). Still there are some new updates to show. First I

Tagged with: ,
Posted in Engine, Graphics

Adding Biomes and Rivers

This week I have been working on adding more natural features- rivers and biomes (or at least the start of it). As part of making the world more varied and less same-y, I decided it’s a good time to add

Tagged with: , , ,
Posted in Engine, Graphics

Map Making and Model Batching

It’s now month two of the development of my SeedWorld engine and the game it will be used for. In the first month I have already made a lot of progress for it. The features I’ve done that month are:

Tagged with: , , ,
Posted in Engine, Graphics